gTalk with Kam Memarzia from PlayGen
Starts: February 19, 2009 - Ends: February 19, 2009
Bridging the Gap: Serious Games to Game-Based Learning Join us for our next gTalk session on February 19th, 2009 in Toronto. This gTalk session features Kam Memarzia of PlayGen (UK). Kam will be presenting a selection of case studies across a variety of industries in both public and private sectors including defense, education, enterprise and health as they relate to serious games and game-based learning.
This gTalk event will:
• Explore serious games, virtual worlds and simulation-based learning applications as they impact learning and engagement
• Examine the important drivers shaping this field including new technologies and changing appetites among service users and innovators.
• Build a collective view of the state of the field – how are we learning and adapting to the changing landscape of digital training?
About Kam Memarzia Kam Memarzia is a digital media entrepreneur, inventor and an award winning developer. Before creating his first computer game in 1986, he studied Architecture and is deeply passionate about science, art and innovation. Using gaming technologies Kam develops accessible tools and platforms for delivering engaging experiences for learning, training and assessment. Kam’s work spans interactive, virtual and mobile digital media. He has produced projects for the BBC, Cadburys, UNESCO, Oxford and Cambridge Universities, Wellcome Trust, MOD and DoD. For more information on Playgen visit www.playgen.com.

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Event Timeline:4:00pm - Pre-event networking 4:30pm - Interactive Presentation and Q&A 5:30pm - Networking reception 6:30pm - Event end | Event Location:Ontario Investment & Trade Centre Seminar Room 250 Yonge Street 35th Floor Toronto, ON M5B 2L7 | To Register:
The cost of registration is $25 plus GST.
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About gTalk
gTalk is a game industry speaker series and networking event that takes place in various locations across southern Ontario. Each gTalk event will feature presentations by one or more prominent game industry speakers. Following the presentations, attendees will have an opportunity for Q&A and networking. Over the course of an evening, speakers and audience members will explore relevant industry themes in an informal setting.
The gTalk series is part of a larger "GameON" (GameOntario) effort by Interactive Ontario to connect and promote the Games Industry in Ontario. GameON is made possible through the Entertainment and Creative Cluster Partnerships Fund, administered by the OMDC, on behalf of the Ministry of Culture.
The gTalk series is produced by Interactive Ontario, with the support of the OMDC and PricewaterhouseCoopers.
This gTalk session is in partnership with International Trade Canada.
