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KidScreen Summit
Feb 07 - 10 2012
New York
http://summit.kidscreen.com/index.php KidScreen Summit is renowned as the kids entertainment industry’s most important annual event. In 2012, the conference welcomed almost 1,500 attendees from 43 countries, with a record-setting 63% of delegates hailing from outside of the US. Top decision- and deal-makers in the kids business attend KidScreen Summit to engage in critical dialogue on issues that affect the industry and take advantage of some of the year’s best networking opportunities; recognize and understand current market needs, opportunities and challenges; learn more about key innovators and their visions; and share ideas that will drive their businesses forward. |
DICE Summit
Feb 08, 2012
Las Vegas
The interactive entertainment industry has changed dramatically since the first Summit was held in 2002. With much of this dynamic growth fueled by its speakers and attendees. Every iteration of D.I.C.E. has been characterized by great topics and memorable presentations - speakers addressing real issues. Register today to secure your place at what will be the most memorable Summit presented. We look forward to seeing you there in February 2011! When: February 7-9 Where: Las Vegas For more information click here. |
| www.dicesummit.org/ |
Social Media Week Toronto
Feb 13 - 17 2012
Toronto, ON
Social Media Week returns to Toronto on February 13-17, 2012. This
event, held at different locations throughout Toronto over five
consecutive days, features thought-provoking sessions with industry
leaders, free of charge to registrants. For more info, visit http://socialmediaweek.org/toronto.
![]() Social Media Week returns to Toronto on February 13-17, 2012. This event, held at different locations throughout Toronto over five consecutive days, features thought-provoking sessions with industry leaders, free of charge to registrants. For more info, visit http://socialmediaweek.org/toronto. |
| socialmediaweek.org/toronto/ |
iLunch 10.4 The Art of the Successful Game Pitch
Feb 16, 2012
Toronto
How do you seal the deal with a game publisher or investor? First, you need to be able to distinguish your game from the rest of the pack through great content, but secondly and just as importantly, your pitching style and execution must impress as well. This session will help you hone your pitching skills by hearing from the industry veterans as they talk about their own successes and failures. How did they get that crucial handshake, and what lessons were learned when they didn’t? 11:30am Doors Open & Pre-event Networking 12:00pm Lunch is Served 12:30pm Session Begins 1:30pm Q&A Period 2:00pm Event Wrap & Post-Event Networking Register here |
ThingTank: Workshop 12 - Hacking the Body - Round 2
Feb 18, 2012
Toronto
Saturday, February 18, 2012, 10:30AM - 5:00PM Thanks to the overwhelming response to our previous workshop, ThingTank Lab will be hosting a second instalment of “Hacking the Body” on Saturday February 18, 2012. In this all-day workshop we will look at how artists and scientists are currently hacking the body and we'll discuss the socio-technical, cultural and ethical issues we will be facing as these these hacks become widely possible, prevalent and undetectable. ThingTank 376 Bathurst Attend Event |
Mobile Web Design Workshop with Luke Wroblewski
Feb 23, 2012
Toronto
| ToRCHI is proud to present... Mobile Web Design Workshop with Luke Wroblewski Author of “Mobile First” and “Web Form Design” DATE: Thursday February 23, 2012 TIME: Registration starts at 8:30AM; Course from 9:00AM to 5:00PM LOCATION: University of Toronto, 40 St George Street, Bahen Building Room 1130 (main floor) TICKETS: Early bird discount in effect until Jan. 31, 2012. Limited student rates available. Ticket Price includes workshop, refreshments, lunch, and Luke's Mobile First book Details and Registration at torchi.org Each day, device manufacturers ship more than a million touch-screen phones that enable new ways for people to interact with the Web. But when they get to your Web site or application –what kind of experience will people with these devices have? Will they be delighted by your mobile Web experience or frustrated? In this workshop on Web design best practices for modern mobile devices, Luke Wroblewski will detail how to think about and design for Web organization, actions, inputs, and layout on mobile. Through presentations, collaborative sessions, and lots of examples, you’ll learn how to: Use “content first/navigate second” organizational structures optimized for small screens and mobile use cases. Design for increasingly prevalent touch interactions with appropriate targets and gestures. Construct forms and input fields to make input on mobile easier and more frequent. Manage layouts across multiple devices with ruthless editing, device classes, and responsive/flexible designs. And more... Armed with these design best practices and principles, you can make sure people have a great mobile Web experience whenever they visit your site. Luke Wroblewski Luke W is an internationally recognized digital product leader who has designed or contributed to software used by more than 700 million people worldwide. Luke was Co-founder and Chief Product Officer (CPO) of Bagcheck which was acquired by Twitter Inc. just nine months after being launched publicly. Prior to this, Luke was an Entrepreneur in Residence (EIR) atBenchmark Capital and the Chief Design Architect (VP) at Yahoo! Inc. where he worked on product alignment and forward-thinking integrated customer experiences on the Web, mobile, TV, and beyond. Luke is the author of the new book Mobile First, two already popular Web design books (Web Form Design & Site-Seeing: A Visual Approach to Web Usability) and many articles about digital product design and strategy. He is also a consistently top-rated speaker at conferences and companies around the world, and a Co-founder and former Board member of the Interaction Design Association (IxDA). Previously, Luke was the Lead User Interface Designer of eBay Inc.'s platform team, where he led the strategic design of new consumer products (such as eBay Express and Kijiji) and internal tools and processes. He also founded LukeW Ideation & Design, a product strategy and design consultancy, taught graduate interface design courses at the University of Illinois and worked as a Senior Interface Designer at the Nationa l Center for Supercomputing Applications (NCSA), the birthplace of the first popular graphical Web browser, NCSA Mosaic. |
CMPA Prime Time in Ottawa 2012
Feb 29 - Mar 02 2012
Ottawa
PRIME TIME IN OTTAWA, FEBRUARY 29TH - MARCH 2ND
For more information click here. |
Giving Voice: Filmmakers Working with Filmmakers 2012 Submissions Now Open
Feb 29, 2012
CBC’s digital channel documentary and the Documentary Organization of Canada | l’Association des documentaristes du Canada (DOC) are proud to announce the second deadline of Giving Voice: Filmmakers Working with Filmmakers, a documentary apprenticeship program. The program represents a unique opportunity for documentary filmmakers searching for their creative voice.
ThingTank: Border Town Design Jam
Mar 02 - 04 2012
Toronto
From Friday March 2, 2012 to Sunday March 4, teams of clever people will get together to solve a User Experience problem relating to border towns. Would you like to be one of them? Border Town Design Jam (#btownDJ) Using border towns as a point of entry, we’ll approach political geography as a design problem. This design jam will take place over 2 days (and a half), from March 2 to 4, 2012. Attend Event |
Game Developers Conference (GDC) 2012
Mar 05 - 09 2012
San Francisco
| The GDC attracts over 19,000 attendees, and is the primary forum where programmers, artists, producers, game designers, audio professionals, business decision-makers and others involved in the development of interactive games gather to exchange ideas and shape the future of the industry. The GDC is produced by the UBM TechWeb Game Network. This market defining conference features over 400 lectures, panels, tutorials and round-table discussions on a comprehensive selection of game development topics taught by leading industry experts. In addition, the GDC expo showcases all of the most relevant game development tools, platforms and services helping to drive the industry forward. The conference also features the fourteenth annual Independent Games Festival, where new, unpublished games compete for the attention of the publishing community, and the twelfth annual Game Developers Choice Awards, the premier accolades for peer-recognition in the digital games industry. www.gdconf.com |

